The Four-Year Arc

The DOM Roadmap

One machine, four assets, seven epochs. A slow-burn economy that turns stakers into players, players into landholders, and landholders into a community that owns what it built.

Collect · Play smartly
SEVEN EPOCHS · ~3.5 YEARS OF EMISSION · FINAL DOM ~2029

DOM was the starting point — mined by staking ICP, spent to play games and to claim land. But the real community is built on BIC. As DOM is used up and burns away, ownership passes to the people who collected, played, and stayed — and a new layer, CTRL, hands them the keys.

How it compounds

The Flywheel

Every asset hands off to the next. Nothing is a dead end.

ICPstake ≤10 / wallet
DOMmined over epochs
Play + Burngames consume DOM
BICclaim land with ICP
Communityfees · perks · launches
CTRLstake BIC · govern
↺ scarcer DOM drives demand for land · land powers the community · community earns CTRL

What the community holds

The Four Assets

Fixed supplies, enforced on-chain. Two base assets of one million, each distilling into a scarce ten-thousand.

DOM
1,000,000
max supply
Mined by staking ICP (max 10 per wallet), released across 7 halving epochs.
Fuel to play the games and to claim BIC & certs. Burns away as it's used — the scarce origin asset.
CERTS
10,000
max supply
Etched by burning 100 DOM each — a permanent, nameable on-chain certificate.
A DOM sink and a badge of the early era. 1,000,000 DOM ÷ 100 = 10,000 possible.
BIC
1,000,000
districts
Bitmap in a Canister — claim a district with ICP (0.1 each). No wallet gymnastics.
Land, community membership, and a share of ecosystem fees. The real community builder.
CTRL
10,000
max supply
Minted by staking BIC — unlocks only once ~25% of DOM remains.
The apex operator & governance layer. Becomes game fuel once DOM has burned down.
1,000,000 mined  ·  1,000,000 collected  ·  10,000 etched  ·  10,000 controlled

The master clock

The Seven Epochs

DOM isn't minted at once. Each epoch runs ~182 days and emits half the last. This halving schedule is the ecosystem's heartbeat — and its calendar.

500k
E1 ◂ now
250k
E2
125k
E3
62.5k
E4
31k
E5
16k
E6
16k
E7
CTRL TRIGGER
CTRL is not released until ~25% of DOM remains in circulation — after the burns of the busy years have done their work. Only when the origin asset grows genuinely scarce does the control layer awaken.

The build order

Four Phases

Milestone-gated, not date-gated. Each phase unlocks the next by hitting a real on-chain marker.

Phase 1 · Epoch 1 ◂ we are here

Distribution

Get DOM into the world and BIC into hands. Dead-simple onboarding, referrals, and content pull people in to stake, play, and claim land. This phase's whole job is minting out the map — every district that lands grows the community and adds urgency for the next arrival.

Phase 2 · around BIC mint-out

Community

Now ownership means something. Bookshelves, launches, offers, and partnerships that only landholders get. The marketplace expands from certs to listing your BIC districts, opening a secondary market — and holders begin earning fees from the ecosystem simply for holding.

Phase 3 · when ~25% DOM remains

Control

CTRL unlocks. Stake your BIC to mint it — but staked land steps back from parts of the ecosystem while it works. You trade some of your district's utility for CTRL: deeper rewards, a governance voice, and priority access to what comes next.

Phase 4 · DOM burned down

Maturity

With DOM spent and scarce, the games open to CTRL and the ecosystem runs on BIC ownership plus the control layer. DOM becomes the revered origin relic. New content and new games keep the community playing — for years, not seasons.


The arcade so far

The Games

Every game is a reason to hold DOM and a way to burn it. Here's what's live today.

🚀
Blast Off
Burn DOM, reset the clock. Last burner before silence takes the whole pool.
🪙
Coin Flip
Double or nothing, head to head, settled by on-chain randomness.
🎰
Forge Wheel
Feed the furnace, match three, take the pool. Cert-gated jackpots.
⚙️
DOM Machine
The core burn engine — feed it, watch the pool grow.
🔥
The Furnace
Last Burn Wins. Every entry stokes the pot and locks DOM forever.
🌀
Anomaly
Enter the void. A darker corner of the machine.
⚔️
Arena
Head-to-head contests for the bold.
🔮
Predictions
Call the outcome, stake your read, win the pool.
8 / 100
games live · toward a 100-game ecosystem

The aim is an ecosystem of 100 games — and we've barely started. These are the early days, built in-house. Once the project has legs to run on, game-building opens up to outside studios, so the arcade can grow far faster than one team ever could.


The end state of a staked district

The Empty Shell

When a district is staked and fully extracted for CTRL, its value migrates outward — what remains is an empty shell. It may or may not carry new purpose. But it is history: proof a district gave everything it had to the control layer.

◈ ONE DAY, PERHAPS, A MUSEUM OF EMPTY SHELLS ◈

Not an investment. DOM, BIC, Certs and CTRL are digital collectibles and utilities created for entertainment, art, and participation in the Dawn of Machines gaming ecosystem. They are not financial products or securities and carry no expectation of profit. This roadmap describes intent, not a guarantee — sequence and features may evolve as the community grows.